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Old Nov 19, 2010, 04:24 PM // 16:24   #1
Academy Page
 
Join Date: Mar 2010
Guild: Made Against Mallyx [DoA]
Profession: Mo/
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Default Simuway FoWsc

Warning!: These builds below had been updated to a faster version , pm simulacrum dei , in game and get your builds

As presented by Simulacrum Dei of [LOD大] and many other members, a new-way to run FoW. . No more unclean spikes because of one of the two spikers is dead.

Team Makeup

x Main Tank
OwZSk4PTHQ6M3lRQhO8Qxl4O



-Swap DS for IAU if you like.


x TF Rit

OAKkYpgloSq01U5kPY1E0BNoxG0E (Non forest Solo Part)

OACjAaiM5SXTlT+gfTVT0gGbQTA (solo part)

(Non Solo fow part)

(solo part)

x Caller
OQRCA8p0ngeGP1PQLYempzuI



(We modified the caller build to have MoP instead of Weaken armor to trigger faster Sin Supports, Your Choice)







x FB
OQliAwmKxTpn9DknZ6w1sjtLCA






xEoE (bring eoe only if rit goes solo part)
OQJSAYrS8U6Z/A7A5ZmO7iQH





xmUA
OQNBAMxTxQEEknx1Y6ETCXC

Or a variable non UA Bar : OQBCAcoEP1PQempDXDC4KwuI (only if team exp/guild runs)





(If your team is exp enough you can swap UA to Keystone and update the build better, Your choice)




x1 T1 [Pick your favorite T1 build]
x1 T2 [Pick your favorite T2 build]


-Tactics

Main Team

Pulls remain the same as normal manlyway. Spikers will not help the Ritualist at tower. Skip the group after tower and proceed to head to the battlefield [if you catch aggro, keep running, it'll break]. Leave any leftover bonds and impalers from the battlefield spike for the Ritualist and head over to forge. Do a 360 as normal. There are no more changes in route for the main team from here (Lightning forest, griffs quest = gg). One mesmer should be hanging back to get all quests in forge.


Tips:
-When in Lightning Forest, it helps to pop your Ebon Sin on the Spirit of Primal Echoes to speed-up clean up.
-MT may also sliver down SoPE to save time for spikers.
-Pulls and spikes should be done fast enough so that nobody needs heals. That is why there is no Healer roll (because it isn't necessary one bit).
-MT should use HoS before he step to forest wolf, In that cast you sliver then use unseen fury for fast teleport down.
-Always cast Sp before Keystone for fast re-charge.

(Big Note for mesmers: Do Not use sin support at risky areas such as forge during 360 or at start up ball)


Mt: Cast hoS during the ball of abbysals+Shadow Beasts after eternal forge clean. Cast it at enterance side, then rush to the other side and ball, finish then cast unseen to go back to start .(Also HoS can be used for way more things)




#EoE: Use Eoe in major Spots.

#mUA

-Use Ua when needed..

-Use mimic on one of the mesmers,cast keystone, symbloic and spike . ( use mimic when you see the ball is nearly done so you will be prepared)

-Use FH on Left overs or Monk targets.

-AoS all the time


*FB

-Fb everytime it get re-charged (some times you can swap with rit to take griffs and boost them up)



TF Rit solo (rasti only)

This Ritualist's job is more as a soloist versus support. After the first two spikes, you will solo tower, where Rastigan likes to live. To do this, precast your spirits when Rastigan starts to run up the hill. Take his quest when you're done precasting everything and hug the door (Literally hug it. Your character should be up against an invisible wall). The instant the door rises, take one step forward, you should be in the doorway, and hit summon spirits so your spirits wall the opening, preventing the Shadow Lord and Abyssals from reaching you. Immediately recast your spirits when they die. Use painful bond and nightmare weapon at your discretion. You may or may not need to use a summoning stone (depending on if you're going for speed or efficiency). Take the Wailing Lord quest and run past the group the main team skipped (if you catch aggro, keep running; it'll break). Kill any leftover impalers and/or bonds the main team might have left behind. Proceed to forge . Try to kill and Spirits of Primal Echoes in lightning forest to help the spikers. Finish clearing, run griffs (or swap with mesmer), and job is done.

TF Solo rit (Rasti+forest)

Proceed to the Lightning Forest. Drop spirits half-an-aggro bubble away from the first group of shepherds. Catch aggro of the shepherds, pull back a bit and cast summon spirits. Use other skills at your discretion. After the shepherds die, pop the rock worms and kill all of them. By this point, the main team should be at lightning forest to finish it up. Try to kill and Spirits of Primal Echoes to help the spikers. Finish clearing, run griffs, and job is done.




Tips:
-If Rastigan draws aggro to tower, call it and spikers should be running back.
-When trying to solo for the first time, always carry a few cupcakes and summoning stones just in case.



T1&T2
Same route! Same tactics!

During the test phase
Average times:
7min-8min forge
15min-17min mainteam (with griffons finished)
20min when covering terras


These are average times with pugs in the group as well during the "PuG-friendly" test phase.

A big thank you to...
-Simulacrum Dei, the original creator and theorycrafter.
-Everyone in [一二三大]/[LOD大].


Warning!: These builds above had been updated to a faster version , pm simulacrum dei , in game and get your builds
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Last edited by Terra oeconomica; Jan 04, 2011 at 09:30 PM // 21:30..
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Old Nov 19, 2010, 05:53 PM // 17:53   #2
Lion's Arch Merchant
 
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Hey Simu, if u are simu....if not hey person
i want to say that i liked the previous mt build more. by making the mt having to keep an eye on bonds, imo it slows down the overall time. maybe a pug friendly mt bar with armors instead of bonds? easier for pugs to keep armors up than having to communicate with the monk.

maybe on the third keystone bar drop arcane echo and put bars for clean up?

also if u drop the bonds on the ua than u can bring some smiting skills? idk but im sure u can think of something
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Old Nov 19, 2010, 06:02 PM // 18:02   #3
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This is not really revolutionary. It's hardly news that you can use another type of spike than MoP+100b to finish a fowsc, and here you just took a premade spike (the keystone spike) and integrated it into the build.

Besides the spikes doesn't have to be unclean with just one warrior for manlyway. One is more than enough.
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Old Nov 19, 2010, 07:15 PM // 19:15   #4
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I'm sorry Simu, I really don't see the point of using bonds in an area like FoW more, unless of course your tank is bad. In my opinion your previous MT bar was far more efficient given that the MT is constrained by the UA. I'd also like to add that Prot Bond is pretty useless in FoW considering that barely anything hits higher than a 60 (Power Shot) or if you get shattered by the mesmers 140? Also, won't PB kill the bonder's energy *cough* Finally in order for this to be pug friendly its gotta be able to cover the Terras, which isn't going to happen especially with this MT bar.

Oh and to Simu or whoever this person is... stop deleting your posts and making new ones simply because you're getting bad criticism. It sometimes helps to listen to other people who have experience too.
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Old Nov 20, 2010, 02:33 AM // 02:33   #5
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@ Volo yes smitting would be nice buy having bonds in bar is really good for pugs to have a fully safe mt according to that build. GDW was tested and it went nice getting perma kd on bonders esp.

@Caprica , Pug mt some times RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up, this is like 100% no going down.



anyways this was tested and it went very clean and smooth with no pressure at mt. njoy.
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Old Nov 20, 2010, 07:44 PM // 19:44   #6
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simu this is why i said to put armors bonds are bad...
but anyhow why dont u just keep the regular set up with regular bars and switch the mop and 2 wars into 3 keystones >.< why split??? pugs are bad and splitting is just never going to work for them
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Old Nov 20, 2010, 09:22 PM // 21:22   #7
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removing or taking bonds off ua bar is not going to affect anything in fact mt bar will change, so i refer to this as better faster safe mt.

Anyways we tested twice with different rit pug with this build, they can acutally make it but slow since first timer, trains are good.
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Old Nov 21, 2010, 07:00 PM // 19:00   #8
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Re-Fixed builds.
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Old Nov 21, 2010, 08:39 PM // 20:39   #9
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is this faster than manylway or superior in anyway?

and im still not getting the monk bar
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Old Nov 21, 2010, 09:45 PM // 21:45   #10
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btw do u need draw spirit? eoe is only needed on a few major spikes (360 shouldnt need eoe) so... why not let a mes bring eoe and bring like a mes spiker with ua or something retarded
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Old Nov 22, 2010, 04:49 AM // 04:49   #11
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doesnt look pug friendly, better ran with guild/friend groups
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Old Nov 22, 2010, 06:43 PM // 18:43   #12
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Builds finished .

@ volo i changed the rit tactics back to normal for pugs .
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Old Nov 22, 2010, 11:49 PM // 23:49   #13
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Why did the rit job change? I can understand the not soloing at rastigan but wouldn't it be faster if he went straight to forest?
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Old Nov 23, 2010, 03:14 AM // 03:14   #14
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Rit can still do solo forest with that bar , but pugs are pugs, they can go with team or just split to forest (eoe not needed much at 360)
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Old Dec 30, 2010, 02:12 AM // 02:12   #15
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This is actually faster and easier, and most importantly, cleaner than Manlyway. You can do a 6-8min forge without pressure and if you got a good rit, parts of forest will be cleaned up by then, so it is faster yes. If done right of course, wouldn't say PUG friendly, but then again, everything that isn't faceroll isn't PUG friendly..
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Old Dec 30, 2010, 04:13 AM // 04:13   #16
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well i can get 5-6min forge but its also not pug friendly. i know u only do guild groups mostly for these runs so plz dont compare ur times with pugs times
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Old Dec 30, 2010, 01:00 PM // 13:00   #17
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Yeah, but i said 6-8 without pressure, try doing <5min forge without hurrying your ass off :P
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